Tiled Workflows
Many real workloads — GeoTIFF/COG, TileDB, map tile servers — consist of thousands of small tiles. This page covers decode-side patterns for those scenarios.
One process, many decode calls
The happy path: your process starts once and decodes tiles in a loop.
let tiles: Vec<Vec<u8>> = fetch_all_tiles()?;
let decoded: Vec<_> = tiles.iter()
.map(|bytes| ript::decode(bytes))
.collect::<Result<_, _>>()?; Per-call overhead is negligible.
Avoid: one process per tile
Spawning a fresh process per tile means paying process-startup cost every time. Use a batch script or an in-process loop. Parallelism is fine; sequential spawning is not.
Parallel decode
Decode functions are thread-safe. You can call them from multiple threads without coordination. Use your favorite parallel iterator; throughput scales with cores until you hit memory bandwidth.
Pre-allocating output buffers
For uniform tile sizes, allocate once and reuse. The decoder SDK includes variants that write into a caller-owned buffer — check the header/reference bundled with the decoder download.
Questions
Contact support for integration guidance.